Hi, folks
This is my first release in Gideros. Due to wanting to know what max capacity of animated sprites could be rendered at the steady rate of 60 fps, I decided to develop a benchmark program. So, I am sharing the attached program with you, good folks. You may use or modify it to anything you want. I would very much appreciate your feedback. If you think it should be modified in anyway, please share with us here. Thanks.
Instructions: Press "plus" button to increase or "minus" button to decrease some amount of sprites. Keep the right amount of sprites at the steady rate of 59-60 fps.
Benchmark results of players on various platforms:
-- Desktop (1080x1920) - 3900 sprites at 59-60 fps
-- Galaxy Tab 2 (old) - 430 sprites at 59-60 fps
-- Galaxy Note 10.1 (new) - 610 sprites at 59-60 fps
The screenshot of the benchmark program:
Note: I was inspired for the development at
Sparkrift site.
Geo
Comments
My result:
-- My Old PC(Pentium 5) (1280x1080) - 2300 sprites at 59-60 fps
-- HUAWEI Y220 350 sprites at 59-60 fps
--- PC (1920x1080) -- 2100 sprites at 58-59 fps
--- Samsung TM-210 -- 300 sprites at 56-57 fps