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My first release - Gideros Benchmark — Gideros Forum

My first release - Gideros Benchmark

GeoCoderGeoCoder Member
edited May 2014 in General questions
Hi, folks

This is my first release in Gideros. Due to wanting to know what max capacity of animated sprites could be rendered at the steady rate of 60 fps, I decided to develop a benchmark program. So, I am sharing the attached program with you, good folks. You may use or modify it to anything you want. I would very much appreciate your feedback. If you think it should be modified in anyway, please share with us here. Thanks.

Instructions: Press "plus" button to increase or "minus" button to decrease some amount of sprites. Keep the right amount of sprites at the steady rate of 59-60 fps.

Benchmark results of players on various platforms:

-- Desktop (1080x1920) - 3900 sprites at 59-60 fps

-- Galaxy Tab 2 (old) - 430 sprites at 59-60 fps

-- Galaxy Note 10.1 (new) - 610 sprites at 59-60 fps

The screenshot of the benchmark program:

image

Note: I was inspired for the development at Sparkrift site.

Geo

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