Hi everyone,
I'm a teacher, and I want to start using Gideros for developing some games for my students. And I have a few questions about Gideros. I hope you can help me out.
I was wondering how easy is to work with text in Gideros. I mean displaying text on screen, move text around, wrap text, spin text, etc.
And finally, the games I want to develop need a big database of text. I used to use Gamesalad and its tables worked great for me. But I found it really slow and limited, that's why I got interested in Gideros. Does Gideros have tables, SQ lite compatibility or any efficient way to handle 2D list or a text matrix?
Thanks a lot for your help!
Comments
-- Text
local Message = TextField.new( font, "FontMessage")
Message:setPosition(50,50)
stage:addChild(Message)
-- Moving text
if (what happens) then
Message:setText("New Message")
end
Gideros is capable of SQLite: http://docs.giderosmobile.com/reference/plugin/sqlite3
Btw: How old are your student? Which grade? School or university or something?
Greetings
Sebastian
for wrapping there is a class:
http://giderosmobile.com/forum/discussion/1580/textwrap-addition/p1
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I'm a linguist and language teacher and I want to develop language learning games. That's why Gideros text capabilities are really important to me. I also tried Stencyl, but it's not really optimized for working with texts and 2D list.
I'm starting diving into game development hence my first options were Game salad and Stencyl. I hope Gideros is not that hard to learn. It looks quite documented and with a lively and firendly community.
Cheers!
Organizing the text in files would be another option, which I know Gideros handles nicely. My new app pulls and parses a lot of text from over 500 files. Both the file IO and parsing was easy to code and it runs plenty fast.
PaulH
Have a read of @Ar2rsawseen's book on Gideros and my Book on Lua (link in my signature below) Tables and handling text (as you said) is native functionality of Lua which is auto-inherited by Gideros. Then the ease of use, testing with Gideros makes it a pleasure to work with.
This may be off track, but testing code with Gideros on the device is actually still faster than running Playgrounds with swift despite the absence of a debugger and breakpoints and watches. Workarounds are not very difficult to achieve.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
If you want to teach as developing games
I recommend this link too
http://www.codeskulptor.org/
It has some demos and scripts are in Python
you only save and share your links
http://www.codeskulptor.org/#user34_PVSP0HFA48_0.py
(Touch Play Button)
You can see how your games work
I hope this serves you too
[-] Liasoft
I checked swift as well, but since you cannot export your projects to Android I think Gideros wins in that as well.
Thanks a lot!
thanks for the recommendation. I'm actually an Spanish teacher looking for making games for learning Spanish. Your codeskultor is really neat though. I already recommend it to my linguist colleagues interested in Phyton.
Cheers!
http://twinery.org
Just a random example:
http://ifdb.tads.org/viewgame?id=d6julpweme8y49u
http://scoutshonour.com/cowgirl/
Greetings
Sebastian
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://deluxepixel.com
Can't wait to make my first game with it!