Hi all,
I have used Gideros in the past and am considering it again for my next project, however I notice that there doesn't seem to have been many updates to the blog recently - which is never a good sign and doesn't give me much confidence in Gideros' future.
I realise Gideros is a small company but there really is no excuse for not keeping people informed of progress so I'd like to know what is the current state of the product and why hasn't there been any updates to the blog recently?
I liked Gideros as a tool, but with Marmalade's recent announcement of a free version of their product I'm really looking for a good reason to stick with Gideros - but without regular blog updates thats not so easy to do.
Comments
This was posted not too long ago.
I think Gideros' biggest problem was always the lack of supporting tools, documentation, blogs, tutorials etc. I don't see that changing much with it being open source - there are just too many competing open source projects that offer more.
I hope I am wrong and I will come back again some day to check on it - but for now I think I will have to go with something else for my next project.
I have researched the market and, apart for Unity I haven't found anything that comes close. Keeping my options open, but I honestly think Gideros is the best of the lot for my needs (fast prototyping and OOP when needed). Let us know if you find something!
Niclas
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
btw do other sdks have the same class system as gideros or is that a gideros-specific workaround for oop? my question basically is about which other framework would be the easiest to migrate to my code, in case of emergency?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
But as an alternative to Gideros, I think Marmalade has potential
http://thedivinemove.blogspot.com/2013/06/cross-platform-mobile-game-framework.html
creating a wrapper to mimic classes/structures that you are used to is quite simple. So in theory you can use any language to do what you want. The only issue is how involved it is.
@Dud,
I am not doubting your analysis, I have been involved with the Lua based frameworks since 2009 when there was only Ansca. Once you separate the simplicity of the Lua interface, you can truly see what the engine is capable of. However it could be that the number of platforms supported is a major criteria on your list. The rubrics that is used to define potential could be different for different developers. That is what I meant by each to his own poison.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
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