I've been trying to track down a memory leak (with the help of bowerandy's excellent "leaky") and it's been completely mystifying until, as a last resort, i tried downloading an earlier Gideros (2015.04.18) version and bingo! it disappeared.
I tried the release before the last and also old backups of the game (that I know had no memory leaks) but it still had the memory leak so either something is up with the newer versions of Gideros or I'm doing something that is no longer supported/ advised.
I'm using box2d, tntParticles, tilemaps (via a modified TiledAsWorldEditor), 2 global texture packs setup in the main class and, as a framework, ar2rsawseen's Game Template.
Please help!
Thanks
Comments
it was upgraded in 2015.06.30
so check if 2015.06.10 works ok for you
Everything before that works fine.
Could it be to do with the changes to movieclips? I use a lot of them in my stuff.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
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Which means it is possible with adding/removing Sprite children?
How do you really detect the leak?
http://giderosmobile.com/forum/discussion/2645/help-with-memory-leak/p1
I guess its still possible its my code but i assume not as the problem goes away in earlier versions.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975