I never used it yet, but theoretically it is already available in googleplay plugin - which I believe is not up to date.
https://github.com/ar2rsawseen/GiderosGooglePlayhttps://github.com/gideros/giderosplugins/tree/master/GooglePlayDid someone try it recently?
@ar2rsawseen or other guys with comparable skills, is there any chance to see it updated?
I would do it but unfortunately I am lacking the required knowledge :-/ .. I don't even know if it's an "easy" or "impossible" task
but I think it's something worth keeping alive since as i understand it would provide "free" turn based and real time multiplayer support without the need to maintain a standalone server.
Am I the only one interested?
Thank you
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And now it is a long way from being up to date and it is possible that even networking part that was there already have changed.
And of course it would only work for Google Play market.
Why do you say it would only work for Google Play market?
Of course it would need google play services, but from my understanding it seems that it should work for android, ios and a generic c++ API
https://developers.google.com/games/services/common/concepts/realtimeMultiplayer#client_implementations
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I'm looking at testing this right now and the google system is ridiculously convoluted.
It's a bit like most google things.. good on paper
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by the time when I was working on it, it did not provide iOS multiplayer, so I thought it would only be GooglePlay market thing. But maybe it is not.
Unfortunately, I'm still backed with stuff I want to make for Gideros
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If there is a chance to do it with a kickstarter project count me in, I'd prefer to invest my bit of money in something for the community than rent a server
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https://deluxepixel.com
1. The player needs to be logged in with a Google account
2. This is "traditional" multiplayer, in that you communicate with a server to get information about "rooms" and "users". This is unlike Noobhub, which is client based messaging only.
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Have you ever looked at AppWarp or PubNub? Both have some free plans and both have code for Corona. I'm looking at AppWarp now, and will post something if I can get it working
However, PubNub looks a lot easier.
Likes: pie
I am now looking at noobhub, trying to modify it to have more features. I'm not fluent with Java so it's an uphill slog (
What features do you need in Noobhub? I've modified the server for my game a bit, and I'm in a similar Java situation. PM me and I can send you the details, and maybe help with some of the logic.
- When connecting to "global" channel, client is sent list of all channels.
- Client can create new passworded channels
- Simple query feature (to list players, kick players, etc)
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