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Gamedev.js Jam 2025 - BALANCE — Gideros Forum

Gamedev.js Jam 2025 - BALANCE

I know I'm two days late but I've seen it today: there is still time!

in short:
Gamedev.js Jam celebrates Web games - build an HTML5 game within 13 days of the jam on a given theme, it runs between April 13th and 26th. Also, there are prizes!

Theme: BALANCE

more info here:

https://itch.io/jam/gamedevjs-2025

https://gamedevjs.com/competitions/gamedev-js-jam-2025-start-and-theme-announcement/

It is a chance to show Gideros potential to the main players.

You are free to use any game engine or library as long as the build/export is playable in the browser (so Unity, Unreal, or Godot are absolutely fine). We recommend using Phaser, Defold, or GDevelop, you might also consider Cocos, 8XR, or Kaplay, if you'd like to aim for multiplayer you can check Colyseus or Modd.io, and if you need an extra challenge, you can try the js13kGames-specific size-constraint ones like Kontra, Goodluck, or LittleJS.
Rules

The short version is: anything that can run on the Web in a browser without extra plugins is considered a valid jam entry. It's highly advised you create new content for the jam - submitting your old demos or already finished projects makes no sense.

Likes: MoKaLux, PaulH, hgy29

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Comments

  • hgy29hgy29 Maintainer
    Since teams are allowed, if anyone has an idea and wants to enter the competition, I am ready to help for specific tasks (shaders, maths, processing, ...). I am not good at inventing games myself, but not bad at finding algorithms for specific goals.
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