I know I'm two days late but I've seen it today: there is still time!
in short:
Gamedev.js Jam celebrates Web games - build an HTML5 game within 13 days of the jam on a given theme, it runs between April 13th and 26th. Also, there are prizes!Theme: BALANCE
more info here:
https://itch.io/jam/gamedevjs-2025https://gamedevjs.com/competitions/gamedev-js-jam-2025-start-and-theme-announcement/It is a chance to show Gideros potential to the main players.
You are free to use any game engine or library as long as the build/export is playable in the browser (so Unity, Unreal, or Godot are absolutely fine). We recommend using Phaser, Defold, or GDevelop, you might also consider Cocos, 8XR, or Kaplay, if you'd like to aim for multiplayer you can check Colyseus or Modd.io, and if you need an extra challenge, you can try the js13kGames-specific size-constraint ones like Kontra, Goodluck, or LittleJS.
Rules
The short version is: anything that can run on the Web in a browser without extra plugins is considered a valid jam entry. It's highly advised you create new content for the jam - submitting your old demos or already finished projects makes no sense.
Comments
Likes: MoKaLux, pie, vitalitymobile, PaulH
edit: fixed my issue
Likes: MoKaLux
Likes: pie