Quick Links: Download Gideros Studio | Gideros Documentation | Gideros community chat | DONATE
HTML5 and browsers — Gideros Forum

HTML5 and browsers

kussakovkussakov Member
edited June 2016 in General questions
Hi guys,

I just tried the HTML5 export and I am curious:
It seems to be working fine in Firefox, but it does not work with Chrome, IE, Edge (all latest versions). It partially works in Safari(no mouse/touch events).
I tried to increase and decrease the memory usage (as suggested in another thread), but it did not make much difference.
I exported many different projects - some of my projects and the examples that come with Gideros - no difference - Firefox only.

Why is that? Do I have to do something special?

Thanks

Vlad

P.S.
I guess Firefox is the best :-)

Comments

  • NinjadoodleNinjadoodle Member
    edited June 2016
    Hi @kussakov

    I've been playing with the HTML5 export since it's beta, and I can now get my game working on Explorer, Firefox, Safari, Edge - I've tested on both PC and Mac.

    The only real problem (for me), lies with mobile now.

    If you send a link to your project, I can see if I can load your game.

    I'm not really sure what the issue is, the only thing I can say is, that I've increased my memory to 512mb as I'm loading retina assets and the HTML5 exporter seems to load the whole game upfront.
  • Thanks @Ninjadoodle!

    Just use Bird Animation example that comes with Gideros.
    It only works on FireFox for me no matter what memory I use (tried 128,256,512,1024,2048mb).

  • Hi @kussavok

    I've just tried and it works for me with no issues.

    I have a question - are you using a local server? Just double checking, because you can't just double click the html file and run it.

    You can either upload your games to a server or install a local server in order to test your games.
  • I am double clicking :-) I will try on a real server.

    Thanks!
Sign In or Register to comment.