I'd like to start off by saying Gideros is pretty amazing (personal comparisons below).
The app is called Thready and is a simple game.
Store description: "Thready requires the simple act of threading squares through a bigger square. The real question is: how long can you keep threading?"
https://play.google.com/store/apps/details?id=com.innowva.threadyHope you enjoy and critical feedback is always welcome!
Here's some comparisons with other SDKs I've tried to create the same app:
Construct 2: Cost Money. Super easy but the performance was low.
Phaser: Free. Better performance than C2 but lags on mobile (as hybrid app).
Corona: Free. Great performance but app size became huge when adding AdMob and began lagging.
Gideros: Free. Great performance, relatively good app size and 0 lag with AdMob.
I also tried other such as Cocos2d-x but weren't successful.
My only problem with Gideros is how difficult it was to find. I happened to stumble upon it, after a lot of searching for SDKs. IMO it should be in lists along with Corona and Unity.
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I agree that Gideros is a little more difficult to find, Can you remember specific sites that did not mention Gideros. Do you search in English or another language?
With regards to Corona, it also requires you to upload your source to their servers to compile which can be mildly irritating if you have no internet connection
Personally I never tried Coinstruct2 because it was a total "paywall" system and didn't even learn of Phaser until I was about 2 months into using Gideros.
I tried a few other engines before deciding to use Gideros. It has some rather gaping holes in what it provides by default but is miles ahead of other engines, especially in the performance arena.
@simwhi pretty much 99.9% of sites that discuss different engines do not even mention Gideros. Gideros really doesn't have a name "out there" yet, most likely because nobody is actually actively promoting it Until recently I was mentioning whenever appropriate in r/gamedev and a few other reddits I follow.
Likes: tharek
@simwhi In English and as antix said 99.9% don't mention.
I also almost skipped over Gideros because the website looked a bit... old. But that might be just me.
I checked out Construct2 and it looks pretty powerful. The demo doesn't allow exporting to Android and I'm not parting with over $400 to discover performance issues there. They also don't support reward video adverts yet either (hey "snap" Gideros)
https://deluxepixel.com
Likes: pie, SinisterSoft
C2 shines in the desktop area imho. Quite a few steam games do pretty well. I would not use it for mobile stuff. To much of a hassle fighting performance problems your users will report and unless you are lucky, you don't make much there anyway.
Likes: simwhi
Likes: MikeHart
If you want to make games for Android/iOS then C2 is not the tool (especially when you need performance). As mentioned above, you need to be as close to native as possible.
Likes: antix
When you discovered Gideros what learning resources did you use, tutorials, video tutorials etc? How did you get on with the documentation?
We've recently added some video tutorials which hopefully makes it easier for new users to get started...
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I like to learn as I do, so I basically Googled whatever I wanted to achieve. I used a mixture of the documentation, forums and YouTube.
As far as I can remember, the documentation was good. Can't think of any suggestions but I'll let you know if any come to mind.
May I ask if the Gideros website is some custom made system or is it something like WordPress where it's fairly easy to maintain?
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975