Hi all,
Finally my first iPad game is done and I'm happy how it looks and feels. I ported my flash game and it's much better to play on touch screen then in browser. It took me nearly 4 months to do it but I have to say I learn a lot! The easiest part was to make working prototype, I was new to lua but found it very easy to learn and in 2 months I got fully playable game. You may ask what I was doing another 2 months... answer is simple I tried to make it look as a game and that wasn't trivial.
The biggest problem for me is lack of filters in Gideros, as a result it's not possible to apply shadow or glow to the sprites and text. I don't like how plain text looks so I spend a huge amount of time to find way how to add a simple glow to dynamic textfields. Eventually I made it, but it's very laborous way and if you got it wrong you need to start it over again
. For comparision in Flash it takes 5 sec to achieve the same result.
Also at very last moment I decided to add leaderboard to the game. I used UIKit plugin (Big thanks to
@MikeHart and
@Caroline) to get keyboard input and managed to get leaderboard working. I'll be glad to publish leaderboard code if someone need it.
All in all Gideros is great product and I really like it. Hopefuly I will find time to port my other games..
@atilim,
@gorkem please consider to add filters to SDK as I suggested here:
http://www.giderosmobile.com/forum/discussion/comment/3820#Comment_3820 Video (sorry for poor quality):
Flash version:
http://solitairemasters.com/wp/games/power-solitaire/And some screenshots
Comments
Next big step is to submit game to appstore, never done that before, so it's uncharted waters for me. I'll post some promo codes here when it hit appstore