We need to know why you picked Gideros - not particular features, rather what benefit you gain from using it rather than something else. What is Gideros 'better' at than the competition? Maybe it does something unique?
This is open to anyone - there are no 'silly' answers, we want to know what you think.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
Comments
Likes: gemboy100, MobAmuse, MoKaLux
https://deluxepixel.com
- Fast learning curve from a developer point of view (which I am). Similar to the environment you had back in the 80s when coding in BASIC.
- No other tools required (it has an IDE, player, etc)
- It is free to use and it is free to send your apps to stores
- It is open source
Likes: gemboy100, MoKaLux
https://deluxepixel.com
Likes: MoKaLux
https://deluxepixel.com
The code you wrote 10 years ago still works in 2020, that is a big one because you don't have to rewrite your code with every new releases unlike other engines
And many more I may forget, like the forum, ... .
Likes: gemboy100
- Fast learning curve.
- It is totally free.
- It is open source.
- its ability to export to platforms I'm interested in (HTML5, Android and iOS).
- it's community. I'm a member of great communities, but Gideros community is very special. I'd say it is the more helpful one could get.
Likes: MoKaLux
1. Lua's language is very simple Unity has a higher entry threshold than Gideros
2. In the Corona SDK file must be compiled on the server, in Gideros it can be done offline
3. Defold - a very raw engine It does not support many things like Admob
4. The size of the apk in gideros is smaller than in CoronaSDK, and Unity3d
5.I don't like to use pre-built frameworks or classes, I like to write everything myself, so I like that in Gideros I can change everything
6. In Gamemaker - it is difficult to write not standard games, in Gideros it is possible to experiment inventing new genres and principles of game management
Likes: plicatibu, MoKaLux, definisto
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: MoKaLux
Likes: oleg
i like layering sistem a lot
its easy to make menus, ui, to change gamestate
event listener is also simple to use
ide feature
one click test/send to mobile without cable
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Are you sure you generated APK file in release mode? (I don't want to convert this topic in a post about openfl. I'm just curious).
https://wiki.giderosmobile.com/index.php/Why_use_Gideros?
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
I also tried openfl before haxeflixel but no admob (at the time when I tried it). I have integrated your page into this one: https://wiki.giderosmobile.com/index.php/Gideros_Mobile under the Plus section. I am trying to simplify the wiki main page.
Uses the LUA language.
The IDE is simple but has all the tools you need to create code, organize files and set up the project. No frills and everything functional.
It exports to various platforms and has its compatibility with the operating system I use (Ubuntu forever).
Likes: MoKaLux
I was concerned when Gideros first went open source. I was a paying customer, making most of my income from Gideros apps, and I worried that it might not continue to be supported as well. But Gideros has continued to get better, not only keeping up with changes to the supported target platforms, but gaining improvements and features all the time.
I very much appreciate the code examples, and especially the fact that a question on the forum is sure to get several helpful responses very quickly.
Likes: MoKaLux, SinisterSoft, plicatibu, talis, MobAmuse
in hindsight probably the main reason why i've kept preferring gideros compared to other sdk's is how much it is straightforward and code-oriented, resembling my experience with turbo pascal when i started programming as a kid.
there are many other things i like that were mentioned by the others, being open-source, the practical sprite hierarchy system, the friendly forum and so on.
Likes: MoKaLux, plicatibu
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Before the lua language was opened for me, I was creating scripts for JS, doing browser extensions for JS, and doing cheats for browser games.
And then in the game of minecraft I came across a mod where I needed to program a builder in the lua language. And I liked the lua language so much that I started to search on Google what engines were in that language. So i found gideros
Likes: plicatibu, MoKaLux
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Instantly run on target device makes for rapid prototype development too.
Likes: SinisterSoft, MoKaLux
Knowing the weakness of Gideros will help you improve it even more.
Regards.
Likes: MoKaLux
Just open Gideros Studio and start to develop. Test it in Gideros Player. Install Gideros Player in Android and iOS mobile to test it directly. Just quick and simple.
My Arkamania game was made in just one month with any knowledge in Lua programing from scratch:
https://play.google.com/store/apps/details?id=es.jdbc.arkamaniafull
Likes: MoKaLux, plicatibu, oleg, antix
So the free aspect is a definitive argument.
Then I evaluated Defold. They are free. They have a nice graphical interface making animation a breeze and I have read (accurately or not) their benchmark is great.
However, when I tried it I ran into some caveats that must not be unsolvable, but that I didn't want to waste time to solve, especially scaling issues on device that are inconsistent with what the emulator shows. Also I didn't like the way they handle multi-touch(which is required in my project), and their messaging system is like a metalanguage on top of lua that is a bit inconvenient.
Finding Gideros was not that easy. In some websites, it is also shown as not maintained, which is wrong(last update this month!).
However it was said that the performances were good. When I gave it a try, I found it very verbose (no real graphical interface) but absolutely reliable. Everything was consistently working (consistent scaling on player/device, apk exporting, multitouch out-of-the-box, etc.). Every problem felt so close to a solution. It was like: I have an idea, I have a difficulty, then it is done! I am not a professional developper, but a just a hobby programmer. It is an amazing feeling to imagine, think, craft your own game and to do it with an acceptable level of difficulty.
I am currently about 2500 lines of code in my project, and I know that I will use Gideros for my next project after this one.
Summary:
- free
- performances
- reliable
Likes: keszegh, SinisterSoft, MoKaLux, talis, antix, totebo
Likes: MoKaLux
https://deluxepixel.com
Likes: MoKaLux, SinisterSoft, MobAmuse, pie
I expect this is the first of several articles.
https://medium.com/@jdbc_50759/becoming-an-indie-game-developer-with-gideros-studio-141d5d1c9f81
And same article in Dev.to and Hashnode
https://dev.to/jdbcdev/becoming-an-indie-game-developer-with-gideros-studio-1o9h
https://jdbc.hashnode.dev/becoming-an-indie-game-developer-with-gideros-studio
Likes: SinisterSoft, hgy29, MoKaLux
https://medium.com/@jdbc_50759/gideros-project-template-for-your-indie-games-340c7af93e3a
Same article published to Dev.to and Hashnode:
https://dev.to/jdbcdev/gideros-project-template-for-your-indie-games-2ih4
https://jdbc.hashnode.dev/gideros-project-template-for-your-indie-games
This project template is that I use for all my games.
Likes: MoKaLux, SinisterSoft
-obfuscation of files (code and assets)
-texture skew working as expected
...
Likes: SinisterSoft
- syntax highlighting
- code completion (almost good)
- debugger, break points with step by step execution, ...
- profiling
- ...
Gideros Studio is awesome imho. Thank you Gideros
Likes: SinisterSoft, kinrpg