Hi,
The Gideros installer package is now bigger that 1GB, after looking at the files, the "All Plugins" and "Templates" takes the most space. the "Templates\VisualStudio" contains WinRT files about 600MB, "Templates\Xcode4" about 560MB, and "All Plugins" contains some big plugins that's not frequently used, like "harfbuzz\bin\WinRT".
To use WinRT(or UWP), I need to install Visual Studio, too, so is those Mac/Apple templates, you need a MAC and dev account to use it.
I suggests to split the files as optional or download on demand. I can do this my own, but with the frequent update cycle, I have to do it over again, and the installer is significantly much bigger that it was before.
Comments
That makes the splitting problem not so easy to deal with, and as the one who actually build and upload Gideros, it is another level of difficulties when publishing releases.
perhaps we should just make some read.me where one explains what can be deleted after installing without an issue if you do not use this and that feature.
Likes: MoKaLux, antix, plicatibu
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: oleg
For example, UWP is somehow a container, and with changing toolchains, Mac/iOS requires seperate kits, keep it in the outside pipelines is a reasonable idea.
And at the moment, there're still many little issues with Gideros -- some official Plugins not cross platform, broken Addons, Win32 export buggy, like those beta softwares.
Anyway it's a design choice, and Github literally store every release so I can get whatever release I need, however, we can see how Godot and Defold dealing with their export templates, considering Gideros is maintained by a volunteers, it's not the priority to do this currently.
Likes: MoKaLux, antix
Fragmenter - animated loop machine and IKONOMIKON - the memory game